얼마전에 등장한 V-ray 2.0 버전입니다.
현재 환경은 Windows7 64bit, 3ds Max 2010 64-bit 에서 설치해보았습니다.
설치는 기존의 1.50 버전과 동일하게 진행되지만, 추가된 설정이 있습니다.
(무시하고 Workstation으로 설치 하면 될 것 같습니다)
설치가 완료된 후 Render Setup 에서 정상 설치된 것을 확인 할 수 있습니다.
겉 모습으로는 기존의 1.50 버전과 달라보이는 점은 없지만,
V-ray RT 2.0 버전이 포함되어있는 것이 새로운 추가기능인 것 같습니다.
필요하신 분들을 위해 아래에 2.0에서 업데이트 노트를 적습니다.
V-Ray 2.0 for 3ds Max new features
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now
running on GPUs
Major features
• V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
Shading
• VRayCarPaintMtl material with accurate flakes simulation;
• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Lights
• V-Ray specific light lister;
• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Render Elements
• VRayLightSelect render element to extract the contribution of individual lights;
• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
Effects
• VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
• VRayExposureControl plugin for proper exposure of regular viewport and camera views;
Optimizations
• VRayStereoRig controller for easy stereoscopic setup;
• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;